The name buccaneer derives from a small group of hunters who sold animal meat and hides to passing ships. After those same hunters took to raiding passing ships the word expanded to encompass any type of sailor who might participate in piratical endeavours.
Hit Die: d10.
The Buccaneer’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Knowledge (local) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Intimidate (Cha), Jump (Str), Profession (sailor) (Wis), Survival (Wis), Swim (Str) and Use Rope (Dex).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
|Table: The Buccaneer|
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
All of the following are class features of the Buccaneer.
Weapon and Armor Proficiency: A Buccaneer is proficient with all simple and martial weapons, firearms, and with light armor but not shields.
Bonus Feats: At 2nd level, a Buccaneer gets a bonus combat-oriented feat. The Buccaneer gains an additional bonus feat every two Buccaneer levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A Buccaneer must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A Buccaneer is not limited to the list of fighter bonus feats when choosing these feats.
Swashbuckling: Light armour and fancy footwork are of far more use to a buccaneer than cunning traps or heavy chainmail. At 1st level a buccaneer gains a +1 bonus to defense and Tumble checks, rising to +2 at 5th level, +3 at 10th level, +4 at 15th level, and +5 at 20th level. This bonus to defense only applies while the buccaneer is wearing light or no armour and is not using a shield.