Warlock

Like swashbucklers many sorcerers have found that the ability to decently wield a blade and wear some armour is of more use to them on board ship than a few extra spells. Not usually of captain material, despite their charming natures, most ship board warlocks are officers or specialist of one sort or another.

 

Alignment: Any.

Hit Die: d8.

Class Skills

The warlock’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).

 

Skill Points at 1st Level: (2 + Int modifier) x 4.

Skill Points at Each Additional Level: 2 + Int modifier.

 
Table: The Warlock
            Spells per Day
Level Base Attack

Bonus

Fort

Save

Ref

Save

Will

Save

Special

0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

1st +0 +0 +0 +2 Summon

familiar

4

2

2nd +1 +0 +0 +3  

5

3

3rd +2 +1 +1 +3  

5

4

4th +3 +1 +1 +4  

5

5

2

5th +3 +1 +1 +4  

5

5

3

6th +4 +2 +2 +5  

5

5

4

2

7th +5 +2 +2 +5  

5

5

5

3

8th +6/+1 +2 +2 +6  

5

5

5

4

2

9th +6/+1 +3 +3 +6  

5

5

5

5

3

10th +7/+2 +3 +3 +7  

5

5

5

5

4

2

11th +8/+3 +3 +3 +7  

5

5

5

5

5

3

12th +9/+4 +4 +4 +8  

5

5

5

5

5

4

2

13th +9/+4 +4 +4 +8  

5

5

5

5

5

5

3

14th +10/+5 +4 +4 +9  

5

5

5

5

5

5

4

2

15th +11/+6/+1 +5 +5 +9  

5

5

5

5

5

5

5

3

16th +12/+7/+2 +5 +5 +10  

5

5

5

5

5

5

5

4

2

17th +12/+7/+2 +5 +5 +10  

5

5

5

5

5

5

5

5

3

18th +13/+8/+3 +6 +6 +11  

5

5

5

5

5

5

5

5

4

2

19th +14/+9/+4 +6 +6 +11  

5

5

5

5

5

5

5

5

5

3

20th +15/+10/+5 +6 +6 +12  

5

5

5

5

5

5

5

5

5

5

           

 

 

 

 

 

 

 

 

 

 

 

 
Table: Sorcerer Spells Known
  Spells Known
Level

0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

1st

3

1

2nd

4

1

3rd

4

2

4th

5

2

1

5th

5

3

1

6th

6

3

1

1

7th

6

4

2

1

8th

7

4

2

1

1

9th

7

4

3

2

1

10th

8

4

3

2

1

1

11th

8

4

4

3

2

1

12th

8

4

4

3

2

1

1

13th

8

4

4

3

3

2

1

14th

8

4

4

3

3

2

1

1

15th

8

4

4

3

3

3

2

1

16th

8

4

4

3

3

3

2

1

1

17th

8

4

4

3

3

3

2

2

1

18th

8

4

4

3

3

3

2

2

1

1

19th

8

4

4

3

3

3

2

2

2

1

20th

8

4

4

3

3

3

2

2

2

2

 

 

 

 

 

 

 

 

 

 

 

Class Features

All of the following are class features of the warlock.

 

Weapon and Armor Proficiency: Warlocks are proficient with all simple weapons and a single light or one-handed martial weapon. They are also proficient with light armor. A warlock can cast arcane spells derived from her class levels of warlock while in light armor without the normal arcane spell failure chance. Armor of any other type interferes with a warlock’s gestures, which can cause his spells with somatic components to fail.

 

Spells: A warlock casts arcane spells that are drawn primarily from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a ecclesiarch must (see below).

To learn or cast a spell, a warlock must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a warlock’s spell is 10 + the spell level + the warlock’s Charisma modifier.

Like other spellcasters, a warlock can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Warlock. In addition, he receives bonus spells per day if he has a high Charisma score.

A warlock’s selection of spells is extremely limited. A warlock begins play knowing three 0-level spells and one 1st-level spells of your choice. At each new warlock level, he gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a warlock knows is not affected by his Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the warlock/wizard spell list, or they can be unusual spells that the warlock has gained some understanding of by study. The warlock can’t use this method of spell acquisition to learn spells at a faster rate, however.

Upon reaching 4th level, and at every even-numbered warlock level after that (6th, 8th, and so on), a warlock can choose to learn a new spell in place of one he already knows. In effect, the warlock “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level warlock spell the warlock can cast. A warlock may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Unlike a wizard or a ecclesiarch, a warlock need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.

 

Familiar: A warlock can obtain a familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant.

The warlock chooses the kind of familiar he gets. As the warlock advances in level, his familiar also increases in power.

If the familiar dies or is dismissed by the warlock, the warlock must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per warlock level; success reduces the loss to one-half that amount. However, a warlock’s experience point total can never go below 0 as the result of a familiar’s demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs.

A character with more than one class that grants a familiar may have only one familiar at a time.