Weapons

Weapon Descriptions

 
Table: Weapons
Exotic Ranged Weapons
Clockwork Crossbow, hand

200 gp

1d3

1d4

19–20/x2

25 ft.

3 lb.

Piercing
Drum (6)

60 gp

1 lb.

 
Clockwork Crossbow, light

400 gp

1d6

1d8

19–20/x2

75 ft.

8 lb.

Piercing
Drum (8)

80 gp

1 lb.

 
Clockwork Crossbow, heavy

600 gp

1d8

1d10

19–20/x2

100 ft.

14 lb.

Piercing
Drum (12)

120 gp

2 lb.

 
Firearm, hand

250 gp

1d8

1d10

x3

50 ft

3 lb

Piercing
Charges (12)

50 gp

2 lb.

 
Firearm

500 gp

1d10

1d12

x3

150 ft

10 lb

Piercing
Charges (8)

50 gp

2 lb.

 
Firearm, heavy

750 gp

1d12

1d20

x3

150 ft

18 lb

Piercing
Charges (4)

50 gp

2 lb.

 
 
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”
3 The weapon deals nonlethal damage rather than lethal damage.
4 Reach weapon.
5 Double weapon.
 

Firearm, hand: The cutting edge of weapon technology, these devices shoot balls of metal at the enemy. They require a full round action to reload and can only use special alchemical ammunition known as charges.

You can shoot, but not load, a hand firearm with one hand at no penalty. You can shoot a hand firearm with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.

Firearm: The cutting edge of weapon technology, these devices shoot balls of metal at the enemy. They require a full round action to reload and can only use special alchemical ammunition known as charges.

You can use a firearm with one hand or in each hand in the same manner as you would a crossbow of the same size. However, you must use two hands to reload the weapon.

Normally, operating a firearm requires two hands. However, you can shoot, but not load, a firearm with one hand at a –2 penalty on attack rolls. You can shoot a firearm with each hand, but you take a penalty on attack rolls as if attacking with two weapons. This penalty is cumulative with the penalty for one-handed firing.

Firearm, heavy: The cutting edge of weapon technology, these devices shoot balls of metal at the enemy. They require a full round action to load and can only use special alchemical ammunition known as charges.

Clockwork Crossbow, Hand: The clockwork crossbow uses a drum of crossbow bolts. Each time the crossbow is fired it automatically reloads itself until the drum is empty. Loading a new drum is a full-round action that provokes attacks of opportunity.

You can shoot, but not load, a hand crossbow with one hand at no penalty. You can shoot a hand crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.

Each drum of bolts must be loaded with the appropriate number of bolts and the clockwork mechanism wound up. It takes one minute per bolt to load and wind a drum but a DC 15 tinkering check will reduce this time by half.

Clockwork Crossbow, Heavy: The clockwork crossbow uses a drum of crossbow bolts. Each time the crossbow is fired it automatically reloads itself until the drum is empty. Loading a new drum is a full-round action that provokes attacks of opportunity.

Normally, operating a heavy crossbow requires two hands. However, you can shoot, but not load, a heavy crossbow with one hand at a –4 penalty on attack rolls. You can shoot a heavy crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.

Each drum of bolts must be loaded with the appropriate number of bolts and the clockwork mechanism wound up. It takes one minute per bolt to load and wind a drum but a DC 15 tinkering check will reduce this time by half.

Clockwork Crossbow, Light: The clockwork crossbow uses a drum of crossbow bolts. Each time the crossbow is fired it automatically reloads itself until the drum is empty. Loading a new drum is a full-round action that provokes attacks of opportunity.

Normally, operating a light crossbow requires two hands. However, you can shoot, but not load, a light crossbow with one hand at a –2 penalty on attack rolls. You can shoot a light crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing.

Each drum of bolts must be loaded with the appropriate number of bolts and the clockwork mechanism wound up. It takes one minute per bolt to load and wind a drum but a DC 15 tinkering check will reduce this time by half.