Duellist

Exceptionally skilled with blades a duellist often makes her living as a sword for hire.

Hit Die: D10

Requirements

To qualify to become a Duellist a characters must fulfil all the following criteria.

Base Attack Bonus: +6

Skills: Perform 3 ranks, Tumble 5 ranks

Feats: Dodge, Mobility, Weapon Finesse

Class Skills

The duellist’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).

 

Skill Points at Each Level: 4 + Int modifier

 
Table: The Duellist
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st

+1

+0

+2

+0

Canny defense
2nd

+2

+0

+3

+0

Improved reaction +2
3rd

+3

+1

+3

+1

Enhanced mobility
4th

+4

+1

+4

+1

Grace
5th

+5

+1

+4

+1

Precise strike +1d6
6th

+6

+2

+5

+2

Acrobatic charge
7th

+7

+2

+5

+2

Elaborate parry
8th

+8

+2

+6

+2

Improved reaction +4
9th

+9

+3

+6

+3

Deflect Arrows
10th

+10

+3

+7

+3

Precise strike +2d6

Class Features

All of the following are class features of the Duellist prestige class.

 

Weapon and Armor Proficiency: The duellist is proficient with all simple and martial weapons, but no type of armor or shield.

 

Canny Defense (Ex): When not wearing armor or using a shield, a duellist adds 1 point of Intelligence bonus (if any) per duellist class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a duellist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.

 

Improved Reaction (Ex): At 2nd level, a duellist gains a +2 bonus on initiative checks.

At 8th level, the bonus increases to +4. This bonus stacks with the benefit provided by the Improved Initiative feat.

 

Enhanced Mobility (Ex): When wearing no armor and not using a shield, a duellist gains an additional +4 bonus to AC against attacks of opportunity caused when she moves out of a threatened square.

 

Grace (Ex): At 4th level, a duellist gains an additional +2 competence bonus on all Reflex saving throws. This ability functions for a duellist only when she is wearing no armor and not using a shield.

 

Precise Strike (Ex): At 5th level, a duellist gains the ability to strike precisely with a light or one-handed piercing weapon, gaining an extra 1d6 damage added to her normal damage roll.

When making a precise strike, a duellist cannot attack with a weapon in her other hand or use a shield. A duellist’s precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike. At 10th level, the extra damage on a precise strike increases to +2d6.

 

Acrobatic Charge (Ex): At 6th level, a duellist gains the ability to charge in situations where others cannot. She may charge over difficult terrain that normally slows movement. Depending on the circumstance, she may still need to make appropriate checks to successfully move over the terrain.

 

Elaborate Parry (Ex): At 7th level and higher, if a duellist chooses to fight defensively or use total defense in melee combat, she gains an additional +1 dodge bonus to AC for each level of duellist she has.

 

Deflect Arrows: At 9th level, a duellist gains the benefit of the Deflect Arrows feat when using a light or one-handed piercing weapon.