are all a result of excessive masturbation…
In relation to DDO however these are some of the additional effects that can be applied to your character thanks to enemy spellcasters, monsters, and traps. We’re going to look at the following effects with regards to gear:
All of the special effects in the game can be prevented or reduced with the right gear.
Poison and Disease
Poison and disease work in similar ways by damaging your stats thus making you weaker and so easier for the enemies to kill you. Diseases usually last longer and are harder to save against but do less damage. Proof Against Poison and Proof Against Disease items are what you need to protect from this. Your only other option is to use thes Neutralize Poison or Cure Disease spells (as applicable) from a friendly spellcaster, ‘clickie’ item, or a potion.
A Proof Against Poison/Disease item has an associated bonus that is applied to saves against poison/disease damage and effects.
NPC spellcasters will outright blind you, cast an area effect spell that blinds everyone, or an enemy may have an attack that will blind you. Without this immunity you will see a black screen and have a very difficult time. You can buy blindness removal potions, wands, wait for a friendly spell caster to use one of these, or use a clickie of Blindness Removal. Blindness Ward items usually come as goggles.
Deathblock – This immunity will stop ‘death-like’ spells from killing you. These are mostly one-shot kill spells and an exact list is only known by the developers. Slay living, finger of death, Phantasmal killer, and destruction are the spells you will see the most and this will make you immune to instantly dying from them. Phantasmal Killer will by your first, coming in the form of Tharaak Hounds who will cast it on you. Slay living and finger of death will be cast by beholders and enemy casters by 8th level dungeons, some earlier. Destruction spell will probably be seen first in the raid ‘The tempest Spine’ and is cast by the giants in there. This only protects you from dying specifically from the death effect of those spells, nothing else.
Fear – Normally you would want a fear immunity item at first level, however that is impossible. Until you can find one you have to use fear removal potions on each other and rely on your saving throw. The ‘Reaver’s Ring’ is usable at 8th level and you need to get one. They are cheap on the auction house and can also be looted in ‘the Xorian Cypher’. The spell ‘Greater Heroism’ will also prevent Fear, but that is a high level spell (another is ‘Heroes Feast’). Crafting items at end game can also add immunity to fear. Fear immunity will also prevent ‘despair’ caused by Mummies which paralyzes you in place and will lead to your demise. You need this item.
This is from a post by EllisDee37 one of the best forum contributors I have seen:
The traps in DDO are marvels of game design. For a long time when I started playing, I thought an area was trapped and the animations were just window dressing. I was wrong.
The individual elements of the traps are very finely designed. You can maneuver in between blades/spikes/whatever or time them to avoid all damage completely, no saving throws (or evasion) needed. Some specific examples:
Some spinning blades spin for a few seconds, then fold up and disappear into the ground for a couple seconds, then come back out and start all over again. When they disappear in the ground it is safe to run through that area. If there are many spinning blades of this “disappearing” variety, watch them for a minute or so and you’ll invariably see a pattern to their specific design that allows a safe path through them with proper timing.
Other spinning blades move while they spin. In almost all cases, their movement opens up safe pathways through even without waiting for them to fold up and disappear, since not all moving blades disappear.
Spike traps are the most obvious traps with safe lanes. Once activated, it is trivially easy to move between the rows of spikes to avoid all harm.
Guillotine-style blade traps have a fixed timing pattern. Watch them for a bit to see if there’s a longer pause at any point. If so, use that longer pause to navigate through. If not, well, it’s a video game, time to dust off your fine motor skills. heh. You can get through without it hitting you.
Most jet traps (acid, fire, poison, etc…) can simply be jumped over. As a general rule, the closer to the wall the jet is coming from the less high your jump needs to be. Stock up on jump potions from the market and you should be good to go.
Dart traps are similar to spike traps but the safe lanes are a bit less forgiving.
|Zone||Adventure||Level||Source||Notes and Instructions|
|Start here for Veteran 7|
|Port Agents||Stock up on hirelings, ammunition, wands, and potions. Go to House Deneith or Harbor Port Agent and travel to Three Barrel Cove. Bind to the Spirit Binder in the inn then go outside and pick up all quests in harbour area.|
|Port Agents||Three Barrel Cove||5-7||Three Barrel Cove||Complete all quests and return to House Deneith when finished. Sell any items that aren’t immediately useful as you go along but make sure to pick up all of the Corsair’s Cunning three item set – repeat quests as required to get it (you will want it for ‘The Pit’ below). The Legend of Two Toed Tobias is the closest to the town and can be easily repeated for the end reward.|
|House Deneith||The Black Loch||7||Sentinels of Stormreach||After completing this head for Vargus d’Deneith and pick up ‘The Pit’. Then go to the Anvilfire Inn and bind to the Spirit Binder.|
|House Deneith||The Pit||7||F2P||Notoriously difficult so can be skipped but very good XP if you follow the guide. Afterwards pick up Bargain of Blood (7) from Lille d’Deneith, located in House Deneith, before heading to House Jorasco|
|House Deneith||General||8||(F2P)||There are additional quests available in the Anvilfire Inn and nearby some of which are free to play|
|House Jorasco||Delera’s Tomb||5-8||Delera’s Graveyard||Go to the Open Palm Inn, pick up the initial Delera quest from Acolyte Hestair, and bind to the Spirit Binder|
|House Jorasco||General||5-8||F2P||Most of these quests are free to play, one quest is picked up in the Drowning Sorrows Inn. Some of the quests from House Jorasco are level 11 so ignore those until later|
|The Marketplace||The Searing Heights||4-7||Sentinels of Stormreach||Wilderness area with entrance to Bargain of Blood dungeon|
|The Marketplace||Devil Assault||6||F2P||Leads to Chronoscope raid|
|House Deneith||General||6-8||(F2P)||Don’t forget to visit the Anvilfire Inn again|
|House Deneith||Sorrowdusk Isle||6-10||Sorrowdusk Isle||Do first quest chain now and second later|
|House Deneith||Sentinels of Stormreach||7-8||Sentinels of Stormreach||First quest is Bargain of Blood, see above|
|House Cannith||Cannith Challenges||8||Cannith Challenge Pack||There are a more of these challenges available from level 8:
|House Phiarlan||The Necropolis||8||Necropolis Part 2||Litany of the Dead Part 2|
|House Phiarlan||Ruins of Threnal||8-10||Ruins of Threnal|
|House Kundarak||Vault of Night||8-9||Vault of Night||Leads to Vault of Night raid|
|House Kundarak||The Red Fens||9||The Red Fens|
|aHouse Deneith||Sorrowdusk Isle||6-10||Sorrowdusk Isle||Do second quest chain now|
|Port Agents||Ataraxia’s Haven||10||Ataraxia’s Haven|
|Zone||Adventure||Level||Source||Notes and Instructions|
|Start here for Level 1|
|Korthos Village||General||1-2||F2P||Explore the village and inn, pick up all quests and complete them before venturing into…|
|Korthos Island||2||F2P||Wilderness Area|
|Travel to Stormreach harbor|
|Start here for Veteran 4|
|The Harbor||General||2-4||(F2P)||There are plenty of repeatable free to play quests in the Harbor zone|
|The Harbor||The Cerulean Hills||3||F2P||Wilderness Area|
|The Harbor||The Waterworks||3-4||F2P||There are always groups doing this chain of quests so they can be repeated as desired to pick up additional rewards and XP. Note that the waterworks is a wilderness area so there are the usual slayer and discovery quests in this zone.|
|The Marketplace||The Seal of Shan-to-Kor||3-5||The Seal of Shan-to-Kor|
|The Marketplace||The Catacombs||3-4||Catacombs||There are some good rewards from the end of chain loot including eternal wands|
|The Marketplace||The Sharn Syndicate||4||The Sharn Syndicate|
|The Marketplace||General||2-6||(F2P)||Some free to play quests here|
|House Deneith||Depths of Despair||4||F2P||Go to Hammersmiths’s Inn and bind to the Spirit Binder, this is a set of four dungeons that can be completed one after the other as a series that start with the Depths of Despair|
|House Phiarlan||Tangleroot Gorge||3-7||Tangleroot Gorge||Wilderness Area|
|House Phiarlan||The Necropolis||5||Necropolis Part 1||Litany of the Dead Part 1. Note that Tomb of the Burning Heart requires additional players or hirelings so are best done with a group.|
|House Phiarlan||Phiarlan Carnival||5||Phiarlan Carnival||Quest series. Included with Menace of the Underdark|
|House Kundarak||General||5-8||(F2P)||Go to the Ever Full Flagon, bind to the Spirit Binder, and pick up all the quests in the inn|
You may be tempted to ask for advice on the forums and unlike a lot of games the DDO forumgoers are a pretty decent crowd fro giving out advice. However there is something you need to remember about this advice.
The veterans assume you’re in a party and that you followed the most optimal build and that you’re in a high level guild with a full set of ship buffs and that you have all the best possible gear for your level and that you know the game inside out.
If you bear that in mid then the veteran advice is sound. However if you don’t meet all those points then there is something you can do to compensate.
If you’re not in a party then you absolutely need a hireling to keep you alive. Get a Cleric or Favoured Soul (or a Bard at a pinch) and they will usually keep you healed through any tough fights.
It’s fairly easy to get buffs from potions and wands provided you make sure you smash every breakable chest, vase, urn, or other dungeon debris and collect everything that drops. This will give you a decent start of potions to use when times are hard. More potions and wands can be bought from vendors.
There’s not a lot you can do about this other than read up on what is required, search the auction house, beg, borrow and steal what you need.